Monthly Archives: June 2012

Unity Animation Events

Posted in Code

Project update and Todo List

There’s a big weekend coming up. Here’s a look at our outstanding tasks: Programming: Animation: Pajama Max replaces stand in player in prefab Animation: Lumpy animations set up in code Animation: Blinky Animation set up in code Animation: Chuckles Animations

Posted in Dev Blog

Chuckles Animation

The animated Chuckles is in the dropbox now under the Max Raw Art/Characters/Characters/Enemies file. Make sure to grab the fbx and Chuckles_C.tga. Everything looks fine in Unity on my end. As always the timeline is in a separate text file.

Posted in Dev Blog

Animacion! (Animation)

Both Maxes (costumed and normal) are now in the Dropbox “Max Raw Art” folder. I’m gonna take a crack at replacing the ball character with the final Max. Exciting stuff! Happy to see this coming together.

Posted in Dev Blog

Dragon Max Rig

I don’t know why I was making this so complicated, I was able to rig the costume up to Matt’s original rig and I added tail animation in there. So that’s in the Max Animated Folder with it’s textures. By

Posted in Art Things

Need Confirmation

Apparently my notes are different depending on who they’re recorded from, so I need to make sure of something: Is Chuckles a mobile boss, or a giant stationary boss? My personal opinion is that he should be stationary like a

Posted in Dev Blog

The FINAL CountDown!

Level Design: Claire: Add Fans to level Add Textured Bed model to level Animation   Zev: Finish Animating Costume Max – Completed   Zev: Finish Animating Chuckles GUI Art:   Ash: Finish End game story panel    - Completed Ash:

Posted in Dev Blog

Story Panel

Posted in Dev Blog

Menu design

Here’s the menu design for the game start screen. If you guys like this, I can use this as a basis for the end credits as well. Nothing too fancy here. I kept the font a bit childish because Max

Posted in Dev Blog

Blinky Uploaded/Chuckles Rigged

All right I finally got my internet back. Blinky has been uploaded along with a list of his animation frames. Chuckles is rigged and I’ve started his animations as well. I gotta say, John you’re killing me with the poses

Posted in Dev Blog