Monthly Archives: July 2012

Chuckles Battle Flow

This is the battle flow as I saw it when I was doing the animations. Some the of the projectile effects may not be possible for us at this point and that’s okay. We can hopefully simplify the nature of

Posted in Dev Blog


Here’s Blinky texture painted. The color map is a tga that I’ve placed in the same folder as the Blinky .fbx. Hope you guys like it. I kept consistent with the same technique I applied to Chuckles. Great job on

Posted in Dev Blog