Blog Archives

Sky Hawks Update for 3-15-13

This weekend I did a few updates to the Kongregate Build of Sky Hawks.  The game is still very much WIP. It’s been a busy weekend. I did do a bit of art for a boss that appears later in

Posted in Code, Prototypes

Unity Animation Events

Posted in Code

Enemy AI Flowchart

Max's nightmare enemy AI Flowchart
Posted in Code, Dev Blog

using yield and waitforSeconds in class functions

I was having an issue using  wait for seconds within a class functions when I came across this. http://answers.unity3d.com/questions/47872/can-i-not-use-yield-waitforseconds-in-a-class-func.html

Posted in Code

Overview: Accessing Other Game Objects (and scripts)

http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

Posted in Code

My Current Test Build

webplayer321 Control Programing Needs jump speed needs to be derived from players current run speed, not a set speed. player speed needs to ramp up after running for a specific period player speed should slow down gradually before being able

Posted in Art Things, Code, News, Prototypes

Max’s nightmare Selection prototype

Posted in Code, Dev Blog, Prototypes

Milestone List One – Programming/Level Design

Posted in Code, Documents