Blog Archives

May/June Update on Sky Hawks

I wanted to enter the game into Intel’s Game Demo contest. In may, I spent some time cleaning up the Sky Hawks project. This was a good exercise in creating something that was in a state that could ship. While

Posted in Blog, Dev Blog, News

SkyHawks Update 3-5-2013

I’m trying something new. As a way to track my progress,  I am going to start tracking my progress via weekly posts on this blog. I’ve been working on  SkyHawks for a few years now. the game is progressing well.

Posted in Art Things, Blog, Dev Blog, News


We’re working on a new game

Posted in News

Level 2 Layout

Posted in Art Things, News

New Web Player W/ Max Model

maxplayer411 Here is a .rar with a new Web Player to Try out.  The Max model looks cool.  He’s just a little stiff at the moment. The whole level has been resized to scale now.  Max is a little over

Posted in Dev Blog, News, Prototypes, Resources

All Bout Scale!

I’m currently working on an overhaul scaling to the level to match with Unity Design Standards! This should help tons with building and importing into unity. There is a folder in Drop Box that everyone should grab. It is Called

Posted in Art Things, Documents, News, Resources

Level 2 Mind Map

Posted in Art Things, News


There is a unity package sale going on right now guys. check it out!

Posted in News, Resources

My Current Test Build

webplayer321 Control Programing Needs jump speed needs to be derived from players current run speed, not a set speed. player speed needs to ramp up after running for a specific period player speed should slow down gradually before being able

Posted in Art Things, Code, News, Prototypes

More playtime with the Unity-stand in (Blinky stand-in)

John and I started to play around with the toon-shader, and some other effects we can apply to the models. These are all just stand-ins, mind you, so none is final, but it gives possible ideas of where we want

Posted in Art Things, Dev Blog, News